John Woo changed my life. Really, he did. Hard Boiled was my gateway into Asian film and while it would later be outstripped in my rankings, if only slightly, by The Killer it will always and forever hold a special place in my heart. So newsof a video game sequel - Stranglehold - in the works was met with a mix of excitement and trepidation. What if they screw up the characters? More importantly, what if they don't release it on a platform I can use?
I recently was offered the chance to fire off a small number of questions to Woo about the experience making the game and I now share the conversation with you.
Why do a sequel to Hard Boiled after all of this time?
The continued interest in this story is very gratifying - it's like connecting with an old friend. In fact, exploring the story today opens up new story possibilities and whether that is through film or through a game only allows me more flexibility in exploring that world. In the movie 'Hardboiled' the character of Tequila is fixed. The story is the same every time you watch it. A video game allows the player to become the director. They can create their own scenes and add their own dimension and action to the character. Each time they play it can be a little different.
Having decided to do one, why do it as a video game? Are you a gamer yourself? What are the unique challenges and strengths of this medium as opposed to film?
My son loves video games. Making this game was a good way for me to connect with today's younger audience.
The game story needs to have alternative endings depending on the player's outcome. This can be challenging if I want the story to go a certain way in that particular scene but cannot. The process for both mediums starts out very similarly and I was lucky the writer is well-versed in both mediums so we speak the same language. Also, no matter how much we can do with action in movies, we are still somewhat limited. In video games the action is unlimited.
Given the violent nature of shoot-em-up video games and your own reputation for heavily orchestrated gun violence did you feel pressure at all to either increase of decrease the level of violence in this?
I enjoyed working with Midway. We had fun coming up with ideas for scenes and the world of the game just built up naturally. Whatever the medium, I never try to glorify the violence. I try never to use the violence to please the audience. I like to use the action to send a message.
How many doves?
Good question! I have worked with the development team at Midway to make sure doves will make an appearance in the game. You'll have to keep your eye out for them, because they only appear at very special moments.
How involved was Chow Yun Fat in the process?
Chow Yun-Fat reprises his role as Inspector Tequila, lending his voice and likeness to the game. Having Chow Yun-Fat involved with Stranglehold really brings the entire role of Inspector Tequila and "Hard Boiled" universe to life, in Stranglehold.
An action game like this with branching storylines and different endings. Intriguing. Glad that we don't have to boycott it now. Now, if only it were on a platform I owned. Still seems silly to me that this isn't going to be on the Wii. C'mon. Give me two controllers as guns and let me play as Chow Yun-Fat. What could be better?
sorry, but as much as I like HardBoiled and MaxPayne, JW has lost it for me. after MI2 I did not watch any movie by him. i don't wann ruin HardBoiled/BulletInTheHead/Killer/BetterTomorrow by having to watch this mediocre and uninspired hollywood bullshit. what message will he bring across with high destructible environments and bullettime ?
that today's basic structure of a building is too vulnerable to gunfire ?
Stranglehold will be a great game, looking forward to it!
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