March 21, 2007

Twitch-O-Meter: The Console Incarnate

(Posted In Random Geek Talk Twitch-O-Meter USA and Canada )

tcm_cover_pic_1.jpegSince the earliest days of home consoles films have been adapted, with wildly varying degrees of success, into video games. First-generation machines like the Atari 2600 featured translations (rough as they may have been) of popular titles like Star Wars and Raiders of the Lost Ark, with the trend snowballing from there. Over the years, the model of larger-scale or time-tested films featuring game adaptations as part of their merchandising push has become commonplace.

In the same way certain concepts – even ones fully fleshed out in, say, book form – just don’t end up translating to the screen, some films don’t, often on a variety of levels, lend themselves to video game form. What follows are examples of some of the more illogical film-to-video-game conversions unleashed thus far. This installment of the ‘Meter may be a little off the conceptual path, but if not for veering away from the norm it wouldn’t be Twitch anyway, would it?

et_pic_2.gifE.T. (Atari 2600) – Atari acquired the rights to produce a tie-in game for around $20 million, setting a deadline of five weeks for it to be developed end-to-end. Titles at that time generally spent three to six months-plus gestating, but because negotiations for the film’s rights drug on the abbreviated schedule was needed for the game to ship by the holidays. The end result was an almost-unplayable, buggy mess based around the worst sorts of repetitive scenarios (games which understood the 2600’s limitations knew how to exploit them; this wasn’t one them). In digging up my copy I spent all of 15 minutes with it before giving up in frustration; that being said, it was probably the longest I had ever played it. As they spiraled into bankruptcy, Atari began dumping unsold materials in a private landfill in Alamogordo, New Mexico. It’s widely thought (due in part to reports from Alamogordo’s newspaper) many millions of unsold E.T. cartridges made up a hefty portion of the materials deposited, crushed, and eventually paved over.

tcm_pic_1.pngThe Texas Chainsaw Massacre (Atari 2600) – Erstwhile Full Moon impresario Charles Band was once in the video game biz (via his great Wizard Video label, they of oversized VHS cases and painted cover art), releasing an incarnation of perhaps the most hallowed of American horror films. TCM allowed the gamer to play as Leatherface, chasing after potential victims with a blocky chainsaw. With nary a thought toward game play or artistic merit, thematic elements from the film were hijacked and whittled down to what many would consider representations of the genre at its worst – simple-minded stalk-n-slash violence offered up for vicarious thrill-seekers. Considering TCM stands as one of, if not the first “horror” gaming titles, its general failures are all the more damning. A poorly produced cash-in on Wizard’s home video license of the film, the game quickly disappeared from shelves (if it was ever even on them – many retailers kept it hidden from impressionable young customers).

*(let it be said I take nothing away from Charles Band – to survive in the business as long as he has, he’s obviously a smart man who’s done more than a few things right; plus Wizard Video still kicks all kinds of ass)

platoon_pic_1.jpgPlatoon (Nintendo Entertainment System) – To me – and maybe this is just me – Oliver Stone’s catalog of work wouldn’t seem the most ripe for translation. There’s a reason the Salvadors and Talk Radios and JFKs of the world never made it to the game environment – not that they aren’t great films worthy of interpretation and evaluation by new audiences, but rather they don’t deal in concepts which can be easily distilled down. That isn’t to say video games can’t be forums for examining serious ideas, but it seems console games simply hadn’t evolved to a point where issues like those addressed in Stone’s film could’ve been given necessary weight. What was left in this case was a sub-par side-scrolling shooter with typically bad NES-era AI and a confusing maze aspect built into its gameplay. There seems to be some good will toward this title out there, but after a few rounds I couldn’t stomach it. Platoon reps an inappropriate adaptation on all fronts.

lawn_pic_1.pngThe Lawnmower Man (Super Nintendo / Sega Genesis & CD / Nintendo Gameboy) – No fun anecdotes about a basin of crushed carts somewhere in the American southwest, no references to ass-kicking ‘80s VHS releases, nothing – just a bad movie translated into a bad game. I’ve only had the misfortune of playing the Gameboy version, which might skew things further into the negative, but a side-scrolling shooter based on a film about radical VR therapy turning a man with a mental handicap into some sort of cyber-god makes about as much sense as, well, a film about radical VR therapy turning a man with a mental handicap into some sort of cyber-god. Brett Leonard’s film at least stood as goofy fun with a CG sheen that, at the time, was a little mind-blowing. This Man blew on a more base level.

sftmtg_pic_2.JPGStreet Fighter: The Movie (the game) (Sega Saturn) – My head hurts just from having written that. Do we really have room in this world for a video game turned into a movie turned back into a video game? Maybe, if only the game wasn’t an achingly inferior addition to a storied series; it goes without saying this is not the case here. I’m something of a Van Damme apologist, still getting a gas from his current DTV work and proudly cramming copies of Hard Target and the like on my increasingly cluttered DVD shelves. His Street Fighter, though, was just a turd and in the case of its game adaptation, scat begat scat. Beyond familiar character names and basic mechanics, the similarities between this and its forebears ended. Poorly-realized video captures of the actors as their respective characters coupled with buggy play and a general lack of reason for being pretty much crushed any hope this title had of riding its good name to glory. On a console rife with lost classics, Street Fighter should probably just stay lost.

What about everyone else? Any hated adaptations or perceived missed opportunities out there to discuss?

» Posted by Collin A at March 21, 2007 09:21 AM
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Reader Comments

One of the first, if not the first, horror movie video game I remember was Friday the 13th. My family was pretty poor when I was a kid so I never had a game console untill my early 20's. So I never played the game and it looked like ass even on the game cover. But the artwork of Jason's bloody mask on the cover mesmerized me.

One of the first good movie tie in game was Robocop that was released in the arcades back in the day and later translated to consoles. I played it on the Sinclair spectrum and in those days Robocop speaking pretty clearly on that junk machine was something awsome.

As movie tie in's go I think Chronicles of Riddick was the best, mostly because it didn't try to copy a storyline from a movie rather than it was a prequel of sorts for the films.

» Posted by swarez at March 21, 2007 10:02 AM

There is no list of awful video game translations that doesn't include "Indiana Jones" for the the 2600. In addition to needing to accomplish tasks such as "charm the snake using the whistle" the levels are rife with walls that really doors (but you have no way of knowing that) indeed, This was one of those designs that it would be very, very easy to trap yourself in, thinking the game was impossible. Now, if you'll excuse me, I have to go get the gun from the man in the bazaar.

» Posted by Plowking at March 21, 2007 10:04 AM

Woah, Swarez - a sinclair spectrum? That's pretty amazing in it's own right. I wanted to add another, too. Ghostbusters on the NES. All the action of Ghostbusters - if you consider the careful saving and raising of money "action." Yes, do little jobs, make some money, upgrade yourself and get ready for the unbelievable level where you just have to climb that damn staircase. If you are one of the 3 people who stuck it out that far, the fight with Gozer is pretty good, but, seriously, did that game just make me climb 27 flights of stairs, from a one-off joke ion the movie?

Bastards.

» Posted by Plowking at March 21, 2007 10:22 AM

I thought any R rated movie turned into a videogame was head-scratching back in the 80s. Anyone remember Rambo for the 8-bit NES? I remember having fun but not really knowing what the hell I was doing aside from stabbing people and throwing grenades.

» Posted by dullboy at March 21, 2007 10:30 AM

"I remember having fun but not really knowing what the hell I was doing aside from stabbing people and throwing grenades."

Whose bio would be most apt to contain that quote? Stallone? Willis? Schwarzenegger? Norris? Van Damme? Segal? Grunner? Rothrock? Speakman?!?

» Posted by collin a at March 21, 2007 10:40 AM

One of my favorite terrible movie games was Total Recall for the NES. It perfectly captured the movie's message of...fighting midgets in alleys? Huh?

» Posted by aaron ketterman at March 21, 2007 11:08 AM

Tron man, frist video game I ever played after Pong. Rocked, end of story.

» Posted by Laszlo Kovacs at March 21, 2007 11:48 AM

A few years ago I discoverede a near mint Sinclair Spectrum 48K in my girlfriend's storage room. I hooked it all up, with a tape recorder and got a hold of a few game and played it.
Man we must have been sooo patient in those days. I really wanted to try to record the old game tapes on to CD and play it like that but I never got around to it, mostly because of the great emulators you can get free online now.
Earlier this year I found the Sinclair ZX81, the second Spectrum released I think. I just love the look of these machines and try to collect them.

» Posted by swarez at March 21, 2007 12:30 PM

I think I'm the only one on the planet who understands ET and I can beat it almost every time on the 2600.

It's Raiders of the Lost Ark that makes NO SENSE!

» Posted by Drewbacca at March 21, 2007 12:47 PM

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