October 21, 2006

PAPRIKA: Interview with Satoshi Kon

(Posted In Animation Asia Interviews )

paprika_25.jpg
I'm not all that knowledgeable about anime, but last year I watched Satoshi Kon's Paranoia Agent, my very first exposure to the genre. I was impressed with the talent behind the images, but the story went off into weird territory that lost me entirely. Just the same, when I read the reports here of Paprika, Kon's latest work, and when I saw the phenomenal images, I was fully prepared to give him another shot. The following is from an interview with Satoshi Kon at DVDrama.

Excessif: After Perfect Blue, what made you adapt another novel?
Satoshi Kon: At first, Perfect Blue was a made-to-order film. I was asked to make that film while for Paprika, I took the initiative to adapt the novel. I’ve always been a fan of the work of Yasutaka Tsutsui. I believe that Paprika was published ten years ago. I remember at the time, I found it extraordinary and thought that there was the potential to create something truly incredible. For ten years I did nothing but seek financial backing to adapt it for the big screen, but that wasn’t forthcoming. Up until the day when we met for a debate organized by a magazine and he himself proposed that I do the adaptation. Very strangely, when I met him, I felt that I had a sort of mysterious destiny with him. I can’t explain it any other way.

Were your dreams, or more precisely your nightmares, a source of inspiration for the film?
What fascinates me in dreams is the idea that they emanate from our subconscious. I think that there are many possibilities to interpret dreams but a great deal of mystery always remains. When a dream is explained to us, it’s necessary to know the personal context of the subject. For example, what his childhood was like, his adolescence, his interpersonal relations. You’ve got to understand all these elements in order to tally up the dream and to decode it. At the cinema, that can’t happen because the approach demands the introduction of too many elements. In order for viewers to identify with this dream, I chose a parade which makes one think automatically of other common dreams and unconscious states. There are very old characters like objects that are discarded by people today or religious symbols that people have forgotten. I think that even nowadays, people have forgotten the importance of dreams.

How do you explain the influence of other filmmaking on your animation?
I’ve always been inspired by live action. But it isn’t for the love of cinema. In fact, it’s more because I don’t want to take references from other animation. If you make animation from another animation, I don’t see the interest in reproducing the very same thing. I think that when you change the form, new ideas are born. For example, when you adapt a play for the cinema, the interest comes from the change of form. Allowing you to bring in fresh ideas.

Where does the shape of the DC Mini come from? Is it a reference to David Cronenberg’s eXistenZ, or something you came up with?
I haven’t seen Cronenberg’s film but a lot of viewers have mentioned it to me. The shape of DC Mini comes from a plant the Japanese call ‘the sleeping plant’ and when someone touches it, it gives the impression of lowering its head.

You've never been interested in making a film with live action, or perhaps even combining the two?
I’ve never been interested in creating a film with live action. But it’s the first time anyone has brought up the idea of combining the two mediums. I thank you since that’s exactly what I’d like to do in the future. I'd really like to make a film which begins with live action and ends with animation.

Where does this obsession with the Internet come from?
To my way of thinking, the Internet has two functions. First of all, as any other tool, like television and the telephone. But in addition to this function, I think that the Internet possesses similarities to dreams. For example, dreams take place at night. You enter into a very vast universe. The Internet is the very same thing. Fanatics log on the Internet at night. In both cases, there are two universes which remove us from reality.

In Paprika, a character says a line which sums up this thought : « The Internet and dreams are the means of expressing the inhibitions of mankind ».
That’s right, because by participating in chat rooms and Internet forums, people free themselves from their daily oppression.

Compared to your other films, you’ve practically resorted to 3D. Why this choice?
For me, it was a novelty. I plan on using this technique even more in the future. Paprika was one way of experimenting with this. The gamble was working with a group who’d never worked in this way before. In fact, I’m someone who does everything by hand. For me, it was a great change. To come to an agreement on the expression or to make these two different universes coalesce was very difficult.

How did you arrive at the soundtrack?
Many people compliment me on the soundtrack. Susumu Hirasawa composed the music, I’ve been a big fan of his for twenty years. Usually, music is composed for a finished film, but truth be told, I’ve always been influenced by his pre-production work.

What films about dreams have influenced you the most?
Brazil is a film that I appreciate a lot, both for what it says and for the alternating between dream and reality. At the time, it impressed me. Terry Gilliam has his own universe but unfortunately he’s a filmmaker who hasn’t been able to break through like he ought to have. Certain films of his are fabulous, like The Baron Munchausen and Time Bandits.

What other themes would you like to explore?
I’ve made a lot of films surrounding dreams and reality, but now that I've finished Paprika, I’d like to move on to something else. My plan is to do animation for children. Given that I plan to direct them, they certainly won’t be children’s films that I’d call ‘normal’ (he smiles). I’d like these films to be seen both by children and by the adults that accompany them.

-- Romain Le Vern

Source: DVDrama

Interview (in French)
http://www.dvdrama.com/news.php?17257&page=1

Todd's Review of Paprika
http://www.twitchfilm.net/archives/007335.html

» Posted by Jon Pais at October 21, 2006 11:30 AM
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Reader Comments

Satoshi Kon's "Tokyo Godfathers" was marvelous. I highly recommend it for both the artwork and the story.

» Posted by enygma at October 21, 2006 09:13 PM

Satoshi Kon is one-of-a-kind. Looking forward to PAPRIKA because the man's simply never let me down. I do need to see PARANOIA AGENT one of these days, though.

And that French(?) poster pictured above for PAPRIKA is stunning. I want. If Sony doesn't use that for the US release they're fools. (Looks at COWBOY BEBOP: THE MOVIE and KUNG FU HUSTLE posters) Oh wait, they're fools.

» Posted by Rhythm-X at October 21, 2006 09:46 PM

You should check out Millenium Actress. That's my favorite Satoshi Kon film.

» Posted by Spike at October 22, 2006 02:25 AM

Saw this a few days ago at the Montreal Nouveau Cinema fest -- http://www.nouveaucinema.ca/2006/en/fiche_film.php?id=5104

As the presentator explained, we were very lucky to have had a copy, the distributor apparently refused alot of other festivals, fearing piracy, but allowed one screening in Mtl; the print arrived in the afternoon and had to be sent by back early the next morning.

The poster - it was the same, except "Par Satoshi Kon..." was replaced with "This is your brain on Anime"

The film is massively intricate and densely layered into multiple personas, realities/dreams and truths. The opening scenes will ring a bell to those who have seen Millenium Actress, and as the film progresses the film shares stylistic and thematic similarities to Kon's previous works while remaining utterly original, gorgeous and engaging.

Highly highly highly recommended, I have to watch this again.

» Posted by Bizita at October 22, 2006 10:27 AM

Millennium Actress ia wonderful. My mother doesn't like animation - American, Japanese, or otherwise, she simply doesn't care for the art form. But Millenium Actress, she loves. I personally think it's because it's just damn fine storytelling.

"This is your brain on Anime?" This is your tagline authors on crack, more like... that's just plain corny. I'm sure Sony'll throw a Harry Knowles or Quentin Tarantino quote on the final version of the poster just for extra suck. That French poster has it exactly right, except I'd switch out PERFECT BLUE for TOKYO GODFATHERS.

"Anime" is a dirty word to me lately. It's a movie, obviously animated - other than the director's other works, that's all you need to know. You say "anime" to the average American moviegoer and they immediately think of either Pokemon or anal tentacle rape. That's why Disney avoids the "A" word like the plague when dealing in all things Ghibli, and they're 100% right to do so. The word is too laden with baggage in this country, and it is a marketing negative.

At least the loathsome term "Japanimation", one hyphen away from being an actual racial slur, has largely fallen by the wayside.

» Posted by Rhythm-X at October 23, 2006 04:01 AM

Animation (and by relation, anime) isn't a genre. Did you notice how, when you asked him about "other" filmmaking, his reply compares the relationship of theater to cinema as akin to that of animation to cinema? In other words, animation differs from live-action film just as theater does, even if all three can share some similar techniques. It's rather insulting to an animator, especially one of Kon's caliber, to call animation (or in this case, anime) a genre.

Just because the America populace has chosen in most part to shun animation, to call it the cute little brother of "grown up cinema," does not mean that it lacks the potential to be just as stylistically varied and even as socially perceptive as live-action film or any other major artform.

Sorry if I sound demeaning; I'm not really trying to hold it against you, as it's very common misconception amongst film buffs especially. I just get exasperrated by the gross misuse of the word genre in reference to animation. Otherwise, good interview. Kon is not a personal favorite animator of mine, but I liked Millenium Actress, and I recognize his obvious talent for technical craftsmenship and imagery.

Also, Rhythm-X, the word "anime" is fine. It's people's perception of the word that's terribly, terribly degraded. We should work on changing the perception rather than the word...

» Posted by Jim Kitchnen at October 23, 2006 11:52 PM

Jim - I chose the word 'genre' solely to differentiate between one category of filmmaking which is live action, and another which happens to be animated films, as well as to avoid repetition of the word 'anime'. I unknowingly stepped into a landmine! I should also like to point out that the text is a translation of an interview by Romain Le Vern at DVDrama.

» Posted by jon pais at October 24, 2006 12:45 AM

Ah, I'm sorry for mistaking the interview as your own, Jon. However...

I understand why you used the word "genre", and I even recognize that most people would likely never use it if not for the textual aesthetics of combatting repetition. But I just don't think it's a very good reason, especially when there are better, if perhaps not ideal, alternatives, such as "medium" or "artform." I also believe there might be another reason you used it, though; perhaps you've heard other film types call anime a genre, and so, because of your inexperience with it, you just assumed it was the accepted term? If so, that's okay. It's exactly the thread of misinformation that I'm attempting to clear up. I would try to say this to all of those cinema guys if I could; you're just one I happened to come across.

I mean, think about it. The way you described it, with live action in one category, and animation in another, wouldn't live action films then have to be called a "genre" of film as well? Isn't a genre supposed to be a category of something with certain characteristics or a certain style (e.g. drama, romance, film noir)? As far as I know, the whole of animation (or even just anime) does not have a similar style or particular congruent elements.

I have to admit that this is a slightly personal matter to me. As an aspiring animator, I don't like to have my work pigeonholed into a genre perception before I even have the chance to create it, and from what I understand, most serious animators share this opinion.

But this doesn't need to be a "landmine." I don't mean to start a semantics war. I'm sure you're an intelligent man, so I think you can understand where I'm coming from. In fact, it's just a simple way in which I could hope that the world of animation might become even incrementally more accepted to a public who jibes at it with cheap, uninformed indifference because of the notion that it's only a knock-off of "superior" live-action film.

» Posted by Jim Kitchnen at October 24, 2006 03:31 AM

I see your point, Jim -- 'artform' or 'medium' would have been better choices.

» Posted by jon pais at October 24, 2006 04:39 AM

Thanks for understanding. I really appreciate it.

» Posted by Jim Kitchnen at October 24, 2006 08:20 PM

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